用jquery实现俄罗斯方块游戏
2023-07-20 10:05
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用jquery实现俄罗斯方块游戏 要使用 jQuery 实现俄罗斯方块游戏,需要使用 HTML、CSS 和 JavaScript 进行开发。由于涉及到大量的布局和游戏逻辑,这是一个相对复杂的任务。以下是一个简化的示例,用 jQuery 实现俄罗斯方块游戏的基本框架: HTML 代码: html ``` <!DOCTYPE html> <html> <head> <title>Tetris Game</title> <link rel="stylesheet" type="text/css" href="style.css"> </head> <body> <div id="game-container"> <div id="board"></div> <div id="score">Score: <span id="score-value">0</span></div> <button id="start-btn">Start</button> </div> <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script> <script src="script.js"></script> </body> </html> ``` CSS 代码(style.css): css ``` #game-container { text-align: center; } #board { position: relative; display: inline-block; width: 300px; height: 600px; background-color: #f5f5f5; border: 1px solid #ccc; } #score { font-size: 24px; margin-bottom: 20px; } #start-btn { font-size: 20px; padding: 10px 20px; margin-top: 20px; } ``` JavaScript 代码(script.js): javascript ``` $(document).ready(function() { var board = $('#board'); var scoreSpan = $('#score-value'); var score = 0; var boardWidth = 10; var boardHeight = 20; var blockSize = 30; var boardArray = []; var currentPiece; var currentX; var currentY; var interval; var isGameRunning = false; function createBoard() { for (var y = 0; y < boardHeight; y++) { var row = []; for (var x = 0; x < boardWidth; x++) { row.push(0); } boardArray.push(row); } } function drawBoard() { board.empty(); for (var y = 0; y < boardHeight; y++) { for (var x = 0; x < boardWidth; x++) { if (boardArray[y][x]) { var block = $('<div class="block"></div>'); block.css('top', y * blockSize + 'px'); block.css('left', x * blockSize + 'px'); board.append(block); } } } } function drawPiece() { board.find('.piece').remove(); currentPiece.shape.forEach(function(row, y) { row.forEach(function(value, x) { if (value) { var block = $('<div class="block piece"></div>'); block.css('top', (currentY + y) * blockSize + 'px'); block.css('left', (currentX + x) * blockSize + 'px'); board.append(block); } }); }); } function collision(piece, newX, newY) { for (var y = 0; y < piece.shape.length; y++) { for (var x = 0; x < piece.shape[y].length; x++) { if (piece.shape[y][x] && ( newX + x < 0 || newX + x >= boardWidth || newY + y >= boardHeight || boardArray[newY + y][newX + x] )) { return true; } } } return false; } function mergePiece() { currentPiece.shape.forEach(function(row, y) { row.forEach(function(value, x) { if (value) { boardArray[currentY + y][currentX + x] = 1; } }); }); } function removeFullRows() { var rowsToRemove = []; for (var y = 0; y < boardHeight; y++) { if (boardArray[y].every(function(value) { return value === 1; })) { rowsToRemove.push(y); } } rowsToRemove.forEach(function(row) { boardArray.splice(row, 1); boardArray.unshift(Array(boardWidth).fill(0)); }); score += rowsToRemove.length; scoreSpan.text(score); } function rotatePiece() { var newShape = []; for (var y = 0; y < currentPiece.shape[0].length; y++) { var newRow = []; for (var x = currentPiece.shape.length - 1; x >= 0; x--) { newRow.push(currentPiece.shape[x][y]); } newShape.push(newRow); } if (!collision({ shape: newShape }, currentX, currentY)) { currentPiece.shape = newShape; } } function movePiece(dirX, dirY) { var newX = currentX + dirX; var newY = currentY + dirY; if (!collision(currentPiece, newX, newY)) { currentX = newX; currentY = newY; } } function dropPiece() { if (!collision(currentPiece, currentX, currentY + 1)) { currentY++; } else { mergePiece(); removeFullRows(); if (!collision(currentPiece, currentX, currentY)) { currentPiece = randomPiece(); currentX = Math.floor(boardWidth / 2) - Math.floor(currentPiece.shape[0].length / 2); currentY = 0; } else { endGame(); } } } function randomPiece() { var pieces = [ { shape: [[1, 1, 1, 1]] }, { shape: [[1, 1], [1, 1]] }, { shape: [[1, 1, 0], [0, 1, 1]] }, { shape: [[0, 1, 1], [1, 1, 0]] }, { shape: [[1, 1, 1], [0, 1, 0]] }, { shape: [[1, 1, 1], [1, 0, 0]] }, { shape: [[1, 1, 1], [0, 0, 1]] } ]; return pieces[Math.floor(Math.random() * pieces.length)]; } function startGame() { boardArray = []; createBoard(); currentPiece = randomPiece(); currentX = Math.floor(boardWidth / 2) - Math.floor(currentPiece.shape[0].length / 2); currentY = 0; score = 0; scoreSpan.text(score); isGameRunning = true; interval = setInterval(function() { dropPiece(); drawBoard(); drawPiece(); }, 500); } function endGame() { clearInterval(interval); isGameRunning = false; alert('Game Over! Your score: ' + score); } $(document).keydown(function(e) { if (!isGameRunning) { return; } switch (e.keyCode) { case 37: // Left arrow key movePiece(-1, 0); break; case 38: // Up arrow key rotatePiece(); break; case 39: // Right arrow key movePiece(1, 0); break; case 40: // Down arrow key dropPiece(); break; } }); $('#start-btn').click(function() { if (isGameRunning) { return; } startGame(); }); }); ``` 请注意,这只是一个简化的俄罗斯方块游戏示例,可能还需要进行进一步的优化和改进来提高游戏的体验和可玩性。你可以根据需要自行修改和扩展代码。
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